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Prayer action
This node is used to evaluate currently (in)active prayers and selected Quick Prayers.
Prayer Type:
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Standard (OSRS/RS3): Toggles the current state of 1 or MULTIPLE selected prayers to the value assigned to the checkbox (if RS3 possibility to use actionbar)
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Curses (RS3): Toggles the current state of 1 or MULTIPLE selected Curses to the value assigned to the checkbox (possibility to use actionbar)
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Quick pray (OSRS): Toggles quick prayers to selected value
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Selected quick prayers (OSRS): Sets up the QuickPrayers according to the selected values
Activate/Deactivate checkbox:
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If unchecked(OFF) the bot will deactivate the selected prayers, if checked(ON) the bot will activate the selected prayers
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Prayer condition
This node is used to evaluate currently (in)active prayers and selected Quick Prayers.
Prayer Type:
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Standard (OSRS/RS3): Check the current state of 1 or MULTIPLE selected prayers
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Curses (RS3): Check the current state of 1 or MULTIPLE selected Curses
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Quick pray (OSRS): Checks if quick prayers are active/inactive (see below)
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Selected quick prayers (OSRS): Checks if the current QuickPrayer setup includes the selected values.
Active/inactive checkbox:
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If unchecked(OFF) the bot will check if the selected prayers are INACTIVE, if checked(ON) the bot will check if the prayers are ACTIVE.
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Combat action
Categories:
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Special attack: Use to activate/deactivate special attack
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Current combat Style: Assign a combat style
Condition:
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Current combat Style
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MELEE
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Accurate
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Aggressive
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Defensive
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Controlled
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RANGED
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Accurate
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Rapid
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Longrange
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-
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Combat condition
Categories:
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Special attack: Use to evaluate status and % of special attack
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Current combat Style: Evaluate the current combat style
Condition:
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Special attack
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Activatable: Detects if you have a weapon and the required % to activate a weapon (new weapons might require an update, please post on the forums)
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Special attack >=%: Specify a number variable as value to test against
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Special attack activated: Detect if the button is enabled
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Current combat Style
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MELEE
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Accurate
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Aggressive
-
Defensive
-
Controlled
-
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RANGED
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Accurate
-
Rapid
-
Longrange
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-
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Notification module
Uses a String variable to provide a message up top in the RM UI.
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Interface number evaluator
This node has to be preceded by a Interface Condition node to assign an Interface Object variable.
To use this node first select the desired Interface Object.
Choose the function to test agains
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< then
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> then
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=
Select the value to test against.
Note: Using custom patterns is currently not supported
Example: Test if Wintertodt has less then 50% health
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Find Interface component for the wintertodt health text (tip: Use DevKit++ or Visual Developer)
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Add Interface Object variable: "WT Health" with no value
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Add Number variable: "WT Threshold" with value 50
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Use the Interface Condition to find and assign to variable "WT Health"
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Use Interface number evaluator:
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Assign WT Health to Interface component
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Select Condition: < then
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Assign WT Health to Value
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If health is <50% it will return true, if above 50% it will return false
NOTE: Often using varbits is the better approach, but in cases such as WT there is no varbit.