Where is the documentation that explains the parameters of nodes. For example: how are "inventory Preset", "sprite item", and "game object" defined? What does "Unoccupied by go(coo)" mean? is there a resource explaining these things? Also, how do I make it show the mouse movements on the game when the script is running? I've seen videos where the mouse is traced with a orange line indicating the position and path traversed. Is there a way to check if a ground item is at a specific coordinate?
top of page
bottom of page
For some reason, a popup query window is not appearing when I hover over the Withdraw menu for "Bank Withdrawal Action." How do I make a visualrm preset??
Visuals and tutorials of the town are re framed for the width of the blocks. The link to the resume target review is charged for the mixing of the forms. The structure is held for the shadows of the numbers. Challenge is deformed for the width of the margins of the parts for all students.
What does boolean modulator/check do?
one is learning according to the behavior of the bot created, something that I think
very bad is that the bot every time gives a random click outside the marked coordinate, this makes the character identifiable and puts a giant sign that says "I'm a bot"
To look for ground items you can do a Calculation Condition => Condition (Visible) , Type (Ground Item) , Ground Items : (In the inspection you type the items name and choose Ground Item) and it will look for that ground item in the screen view. To show the mouse movement (the little orange dot) on the top right corner you'll see Overlay Toggle click that and you will see it appear (NOTE : You can't zoom in and out with it active to zoom in and out deactivate it.) Not a-lot of documentation that explains every little thing in the system. Sprite items are Inventory items , Game Objects are things like Gates , Doors , Stairs etc. , Unoccupied by go(coo) I have personally never used but if you want I can try to figure that out for you haha. Inventory presets : (Bank Withdraw Action) I typically use VisualRM Presets. Hover over the Withdraw drop down and another window will appear. Click Load Inventory and it will load everything in your current inventory. Click the check boxes you want to add to the preset and at the top you can rename it. (NOTE : Don't forget to click the + sign or it wont save it. )
Any other questions just let me know buddy.